Our oldest non-fast screen RPO, and still my favorite, is the first one we started running back in 2010. I don't know who the originator of the concept is, but we first learned it from Dana Holgorsen. It's a great drive starter, 3rd & medium, and 2nd and 10 call. It combines three ideas from elsewhere in our offense (Stick, Draw, and an individual or combo man beater) and so is easy to install. Despite its age, it is still a pretty unique play for us because no one really runs it in our area anymore. I think that Draw is a dramatically under-utilized play in modern offensive football. Vs a 6 man box the QB reads the playside inside linebacker. If he matches the Stick the QB hands off the Draw. If he doesn't match the Stick immediately the ball should be out to the Stick in Rhythm. Vs a true cover down to the Stick combo side the QB will work the built-in man beater, which we can tag or have the QB call at the line. The concept translates to empty with ease and with two men now backside, man-beater combinations can be expanded. Even if the QB is not a great run threat it keeps defenses honest when they start going with a light box. From empty we allow the QB to declare his read key to the OL so he can replace either ILB with the Draw. In other words if the defense was in a 4-2 box with no cover down on the boundary quick out and the ILB was matching aggressively, the QB could work the quick out side and still run the QB draw regardless of whether or not it was man. In part 2 we'll explore some ideas for troubleshooting the concept, in particular adaptations vs odd defenses.
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Here is an excerpt from the first chapter of my iBook "Quick Rhythm Option Routes" which gives the base rules for our most common option route: Sloppy. The book can be purchased here. |
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